A short turntable video using a placeholder idle animation. It's a little rough around the edges, but works :)
Special Agent Erin here marks the end of an extensive R&D project into pushing my realistic character skills even further beyond my last character for Black Tears: Alice. After playing through the superb Resident Evil 2 Remake and drooling over the amazingly-modeled characters, I felt I needed to do my best and try to match their visual fidelity with one of my own, so I took a supremely close look at how Epic's wonderful Paragon characters were created and poured all the fruits of that labour into Erin, including realising her entirely in UE4 and skipping Marmoset Toolbag altogether this time!
Erin Collins's place in Black Tears is more of an epilogue to the story, coming in towards the end of the adventure, Erin and a local detective journey into the flash-flood-stricken north-western town of Halewood, to uncover what happened to her investigation team that was sent in only days before and if possible; uncover the mystery leading to the disappearance of hundreds of citizens.