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Alpha Game Environment Teaser

Alpha Teaser - Level Flythrough

A break-down of the key corridor

A break-down of the key corridor

Break-down from around the corner

Break-down from around the corner

Break-down of the L-corner

Break-down of the L-corner

Screenshot of a sample asset painted in Substance Painter and exported to UE4

Screenshot of a sample asset painted in Substance Painter and exported to UE4

Stretcher Asset

Stretcher Asset

A very primitive shot of the corridor in Maya with some assets present.

A very primitive shot of the corridor in Maya with some assets present.

This is my first attempt at building a fully-rendered game level environment since adopting the PBR workflow, and transitioning from UDK to Unreal Engine 4. With assets modeled entirely in Maya LT, painted in Substance Painter 2 and exported to UE 4, this small teaser of an L-shaped Police station corridor represents a sneak peak-teaser to my long-term indie game project.