Alpha Teaser - Level Flythrough
This is my first attempt at building a fully-rendered game level environment since adopting the PBR workflow, and transitioning from UDK to Unreal Engine 4. With assets modeled entirely in Maya LT, painted in Substance Painter 2 and exported to UE 4, this small teaser of an L-shaped Police station corridor represents a sneak peak-teaser to my long-term indie game project.