Alice Summers with a 1st stage of wear & damage, the concept of the game heavily involves water so the character is often drenched at many points in the game.
Key shot 2 close up of her 'determination' expression
Alice Summers Realtime Character Turntable
Mini diorama with assets borrowed from my game level to help ground her a little
Turnaround of Alice herself
Alice is my indie game protagonist, only right she be put into Unreal Engine 4!
A closeup of the skin texture, I'm still working through all the material kinks, especially the hair material.
UE4 Teaser for the soon-to-come closed pre-alpha
A crowbar and wristband collection that really aim to sell Alice as the average girl-next-door.
Undamaged / Proto-Alice mesh without damage / wear & tear.
Close-up head mesh
Head mesh wireframes
Zbrush Jeans & Hoodie
Zbrush T-shirt which was later unused and her Arms.
Sculpted headmesh, details such as the ears were omitted due to their occlusion by her hair.
Basic wrinkle maps, this led to over 40 blendshape facial animations that will see fruition in the pre-alpha.
Substance Painter Lower body assets with stage 1 of weathering applied.
Substance Painter accessories.
Concept art for Alice featuring the various different considered designs for her.
The older version of Alice just to compare. The design was changed to encourage a less-aggressive appearance and highlight the youthfulness of her character.
This model is a complete overhaul of the previous Alice character I uploaded here sometime last year. After improving so much in such a short span of time, and transitioning to a new pipeline, I wanted to do my indie game protagonist justice, and run her through the new Maya-Zbrush-Substance pipeline. Full story / background details will be available very soon on my website.