
Torso & Face Renders. His head is the same mesh I featured in another project: https://www.artstation.com/artwork/4dG92
This character was created to act as a Non-Player-Character the player will encounter in the game. As the alpha takes place in a fictitious police station, it makes sense the player would come across some officers still left behind in the story. Unfortunately, all the officers were not what they once were. James Baker was built as a template for other male officers in the game and is featured here still in his human form.
As the character is an NPC, he features significantly lower polygon detail, with fidelity concentrated into the texture maps and only a single 'complex' shader for his mustache to save on memory in the engine. All assets created by me.