Promo shot taken with a not-so-great digital camera at the time.
Inside the box.
4 decks each with 40 unique cards! Much like Magic: The Gathering's Intermediate packs, these 4 decks were themed along the heroes: Solid Snake, Big Boss, Volgin and Liquid Snake.
I managed to wrangle some of my friends at the time to play a round and it turns out the rules genuinely worked!
A very young-me taking part! Walls built from laser-cut acrylic pieces that slot into designated holes on the board.
The boxes and cards were all designed and built in Microsoft PowerPoint, printed on card and laminated for extra rigidity.
The board too big? Just play a small skirmish mode / map with half of it!
A blueprint of the board game map based largely of squares for easy player movement.
Blueprint of a fence prop that was later dropped as the prototype was found to be far too flimsy and was replaced with acrylic, laser-cut walls.
Blueprints of the laser-cut walls using Excel.
Possibly my proudest accomplishment to date, in 2007 for my IGCSE Design Technology project, I was severely bored with creating standard product-designs. The idea of building a watch, phone, MP3 player or what not was frightfully boring, so with permission from my teacher, I set out to board-game-ify Shinta Nojiri's popular Metal Gear Ac!d franchise. By adhering closely to how the PSP titles played, I adapted the rules to work on a board by merging both TCG and miniature games mechanics to re-create the PVP multiplayer mode in the PSP games.
The game actually made it's way to KONAMI Japan via Head of Product Development for the EU's at the time: James Anderson. I owe this man a great deal as thanks to him, the game managed to make it all the way to the eyes of Hideo Kojima himself but more importantly, Shinta Nojiri was exhilarated that there was such a fan that would go to this length for his game.