A Blind Playthrough of the latest build of my indie game project, helmed by a friend of mine who's well versed in all-things survival-horror!
A 10-minute, narrated video offering a look at how the corridor section of the game was made for any out there that are interested in seeing how it all came together!
It's a Marmoset viewer of some assets in the corridor! Do the rotate-y thing!
This is a much more finished, playable and greater in-depth look at the Corridor section, that you can see in my indie horror game project! - Now with a playthrough video!
Being the first area the player is greeted with, the key idea for the corridor was to instill early feelings of fear and anxiety in the player. The key was to not overpopulate the area with too many events, sequences & assets which would end up detracting from the build-up of tension over time and the overall mysteriousness of it's current abandoned state. As this is an ongoing work-in-progress there are of course, many improvements and tweaks to make / still to come as I learn & implement more advanced features of UE4!